Heinz Ulrich Lemke writes his 1972 PhD thesis regarding interactive graphics within an integrated Computer-Aided Design (CAD) system through the PIXIE subsystem and a satellite graphics doctrine. This markdown transcription provides a verbatim version of the original work, enhanced with editorial notes and links to historical assembler listings and link protocols.
- Interactivity is defined as signaling rates around man-machine loops.
- The PIXIE system had implementations at RCA Labs Princeton and in London.
- A single measured session was estimated to consume 5โ10% of CPU capacity.
This New York times article from June 15, 1989 by Julie Lew explores the launch of Maxis Software's *SimCity*, a pioneering simulation game that tasks players with building and managing complex urban environments. Eschewing traditional "win or lose" mechanics, the game encourages experimentation through zoning, taxation, and infrastructure management to create thriving cityscapes. From surviving historical disasters to constructing digital utopias, the software is praised for its sophisticated modeling and potential as a legitimate tool for teaching urban planning.
A new version of the classic city-building game, Sim City, has been created for the web with pixelated graphics.
Cellular Automata Music 1 is a unique and innovative project that combines the principles of cellular automata with music composition.
The project aims to create a new form of music that is both visually and audibly engaging.
The music is generated through a series of rules and patterns that are applied to a grid of cells, resulting in a dynamic and ever-changing composition.
The project is a collaboration between artists, scientists, and musicians, showcasing the potential of interdisciplinary collaboration.
Game designer Will Wright and musician Brian Eno discuss the generative systems used in their respective creative works. This clip features original music by Brian Eno.